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Vault 13 fallout 2
Vault 13 fallout 2







vault 13 fallout 2

r/Wasteland - A subreddit for the Wasteland games. r/thefalloutdiaries - Journal-like fan fiction. r/falloutmods - Fallout modding community r/classicfallout - Classic Fallout Games r/falloutlore - The lore of the Fallout series Piracy is a permanent ban, no warnings.Īll posts and comments in end, come down to moderator discretion. Posts promoting or facilitating piracy in any way will be removed. No dissemination of rumors / leaks without actual evidence. Posts with clickbait, extremely vague, or misleading titles will be removed. More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content. Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated.ĭo not spam. Keep it civil and do not make personal attacks to other users. Comments are fine.įollow proper Reddiquette when submitting and commenting. Complete Fix guide for all Fallout GamesĪll Posts must be directly related to Fallout.Water flasks are less common in Fallout 2 with one being given to the Chosen One before they leave on their quest and a small number being found in Vic's shack, but outside of the main quest they serve little purpose. Showing Ed the Vault 13 flask will put the Den, Modoc, Broken Hills, Redding, and New Reno on the world map, and grant 500 XP. In the second game, the Chosen One can ask Vic where he got the flask, which leads to them being directed to Vault City to see Ed the brahmin dealer for further information. Fallout 2: Weapons Redone (UNCONFIRMED RP 2.1.2 COMPATIBILITY) Magnus Fallout 2: Weapons Redone is made to be compatible with F2RP v2.1, as long as you leave Glovz AP ammo damage mod and Haenlomals YAAM as disabled in Sfall. The water guard carries 3 extra water flasks. A large number of flasks (46 in the footlockers) can be found on the third floor of Vault 13 in the Vault's water supply, but few outside of the Vault. The flask has the simple property of preventing dehydrating random encounters from occurring. At the beginning of Fallout 2 the Chosen One is given a flask from Vault 13, to assist in their search for the G.E.C.K. In Fallout the Vault Dweller is given three flasks if the Outdoorsman skill is tagged.

vault 13 fallout 2

The water flask is a relic of the vaults. To better understand the protection provided, we have included a section from the High Energy Weapons FAQ that explains how a nuclear blast causes damage. “ A container for the holding and preservation of water or other liquids. Vault-13 is designed to provide protection from the effects of a nuclear blast.









Vault 13 fallout 2